I’m in the process of writing a component that will transfer files using WCF. I’ve googled about the problem and found two approaches to the problem:
- Use WCF streaming and pass in the files as streams. This brings some limitation to the features that can be enabled. Only transport security is possible, I can’t use reliable messaging and I can’t enable a full WS-Security stack for B2B.
- Partition my data into chunks and transfer those chunks as standard data contracts. With reliable messaging this approach works pretty fine but it will not interoperate as easily.
The samples I came up with are quite basic and far from leading to a safe path when we are trying to develop a component for real scenarios. I have to choose between a straightforward design using streams and the real life requirements for security and reliability. It’s not an easy choice.
Let’s walk through some of the things I learned in this spike.
Using streams at the server side
A service contract for streaming must accept or return a stream. On the input any parameter other than the stream will be put in the header. If you use message contracts only the stream can be decorated with MessageBodyMemberAttribute.
A operation to return a stream for downloading should look something like this:
1: [OperationContract]
2: Stream GetStream(string streamName);
When setting up the bindings for this scenario some cares must be taken to configure the message limits properly:
1: var httpBinding = new BasicHttpBinding();
2: httpBinding.MessageEncoding = WSMessageEncoding.Mtom;
3: httpBinding.MaxReceivedMessageSize = int.MaxValue;
4: httpBinding.TransferMode = TransferMode.Streamed;
5: httpBinding.SendTimeout = new TimeSpan(0, 10, 0);
When using HTTP based bindings two encodings are possible: Text or MTOM. I prefer MTOM because it is a good path to interoperability and in big messages reduces the message size.
The MaxReceivedMessageSize must be set to the size of the Maximum stream length possible. The int.MaxValue is a good choice if you can have really large files (2Gb).
When using large files TransferMode.Streamed is the choice. Using buffered mode would put the all stream in memory and would cause the server to either dye or suffer a major impact on performance.
The final step is to increase the SendTimeout on the server or the channel would close before the operation completed.
The stream should simply be opened and returned:
1: var filename = request.FileName;
2: Console.WriteLine("Sending file {0}.", filename);
3: var file = File.Open(filename, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
4: return file;
Using streams at the client side
At the client side setting up the binding is almost the same as in the server side:
1: var httpBinding = new BasicHttpBinding();
2: httpBinding.MessageEncoding = WSMessageEncoding.Mtom;
3: httpBinding.MaxReceivedMessageSize = int.MaxValue;
4: httpBinding.TransferMode = TransferMode.Streamed;
The read operation should be done in slices like this:
1: using (var destinationStream = File.Create(destination))
2: {
3: const int chunkSize = 4096;
4: byte[] buffer = new byte[chunkSize];
5: int count = 0;
6: while ((count = fileStream.Content.Read(buffer, 0, chunkSize)) > 0)
7: {
8: destinationStream.Write(buffer, 0, count);
9: }
10:
11: fileStream.Content.Close();
12: destinationStream.Close();
13: }
Using streams results
Using this approach I have successfully transferred a 1Gb file over the wire. If the files are on the Mb scale and reliability is not a must this mode seams to be a good choice. I used files composed of randomly generated files.
Sample
You can find a working sample that also includes a small utility to generate the random files here:
I will also publish a second part about chunking soon.
3 comments:
mister,
where is the second part about chunking ??
thanks, it's great post !!!
Hi all,
error 64 - Host no disponible (host not available)
for the url:
http://pedrosal.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=27057#DownloadId=67582
thanks, any solution, please?
Hello,
Nice article.
Do you know if it is possible to stream a file to a silverlight client? I have tried to generate a client proxy with VS2008 and my operations return byte[] instead of a Stream (which is what my service operations return). The operation only completes when the whole file is buffered into the stream..I expect it to stream the result..
I haven't tried to create the service contract interface (with an operation that returns a Stream) at the client and use the ChannelFactory directly but thats my next test.
Any help on the subject is appreciated.
Thanks,
MF.
Post a Comment